Is an experimental audiovisual performance that drifts across the borders of illusion and perception. It unfolds as a live act where sound and image are conjured together, shimmering like mirages that seduce the senses before dissolving into instability.
The music is built from spectral tones, fractured pulses, and synthetic textures—compositions that hover between resonance and rupture, between the organic and the digital. Each gesture acts as a lure, guiding the audience into uncertain territories where memory, delusion, and imagination intertwine.
Simultaneously, visuals are generated in real time using 3D software, creating transient architectures and virtual landscapes. These are not static projections but living simulations: spectral terrains, impossible geometries, and ghostly environments that emerge only to collapse again.
Neither concert nor film, Spectral Lures becomes an immersion—an act of drifting through unstable realities, where sound and light entwine into shifting horizons. It is a performance of synthetic seduction, where perception itself is caught in the play of lures.
Live setup with Unreal Engine, TouchDesigner and Ableton Live
On screen, dynamic visual environments emerge and collapse—shifting architectures, virtual landscapes, and abstract geometries. These visuals are not pre-rendered but created live, turning the performance into an evolving exploration of digital reality and its fragile illusions.
Spectral Lures invites audiences to lose orientation and immerse themselves in a world where perception is constantly rewritten, a journey through the shimmering interplay of sound, vision, and synthetic imagination.